Thursday, March 31, 2011

DEMO: Total War: SHOGUN 2 (Windows)

Total War: SHOGUN 2 on Steam for Windows

Courtesy totalwar.com
Genre: Historical Strategy (real-time and turn-based)
Full Game Price: $50.00
No. of Players: 1, with online multiplayer

In 5 words: complex, eye-candy, historical, epic, difficult

It's been awhile since I posted a demo review for PC and this demo is the reason why. Total War: SHOGUN 2, released this month, features a robust and rewarding demo that every strategy fan should try. It's kept me tied up for weeks.

Courtesy steampowered.com
SHOGUN 2 is the latest entry in the Total War series of strategy games. This series is one I seemed to have missed, but if SHOGUN 2 is at all representative, I need to give the other Total War games a look. Set in 16th century Japan, SHOGUN 2 is an epic strategy game with real-time and turn-based components. As a clan leader, you struggle to unite a fractured Japan.

As clan leader, you have a variety of economic, diplomatic and military tools at your disposal to help extend your influence, nearly all of which are used during the strategic turn-based phase of the game. At the strategic level, you and your opponents take turns. Each turn lasts a season and weather affects morale and combat. SHOGUN 2's tactical real-time strategy mode is limited to combat between foot soldiers, cavalry, siege towers, and the like. In addition, sea power plays a significant role in your quest for unification.


Technically speaking, SHOGUN 2's graphics and gameplay are top notch. The audio is well done, although the character that helps you through the demo seems to vacillate between a Japanese and Scottish accent at times. A minor quibble, but quite annoying at times. Camera and unit control take a little getting used to, but are pretty intuitive after a few minutes of practice.

The SHOGUN 2 demo is not for the faint-hearted, or faint-computered. My Athlon II X2 and 7800GT struggled at times (recommended system specs at bottom of this page). Even then, I put over 3 hours into the demo and never found the bottom. Considering that the game is $50.00, I am pleased that SHOGUN 2 has a demo that really lets you explore before taking the purchase plunge.


I currently have no plans to purchase Total War: SHOGUN 2, but I have to admit that the game is amazingly deep, challenging, and rewarding. If you like strategy games, be sure to give this demo a try.

Demo Gamer Stats:
Age range: Rated T for Teen for language, sexual themes, and violence
Demo length: 3+ hours
Demo worth playing? Definitely worth a test drive
Full game worth buying? I'm not sold, primarily because I'm poor and I don't have the time to put into such a deep strategy game right now. But this is a solid, solid game. $50.00 looks like a very fair price.

Are you a fan of the Total War series? What's your take on SHOGUN 2? Sound off in the comments!

Wednesday, March 30, 2011

Wii Demo Roundup - 03/28/11

Welcome back, and giddyup! It's time for this week's Wii demo roundup! We have two new demos on tap this week, something Nintendo has not deigned to deliver since February. But are they worth it? Head past the break to find out.

Dart Rage
Rated E for Everyone, up to 4 players, Wii remote only, $6.00

Courtesy nintendo.com
In 5 words: darts, cheap, meh, varied, better-than-pong-toss-pro

Dart Rage is a game about darts. Shocking, I know. The graphics are flashy and the motion controls are pretty well done. Dart Rage also features a variety of game types and settings within which you can fling your flechettes. Just make sure you have your protective jacket on your Wii remote before you play.

JV Games continues to live up to its name: this is no "varsity" game. I'm not sure it is even a JV game, although it is better than Pong Toss Pro. At only $6.00, if you're dying for a darts simulator, this is probably the way to go. The demo, while short, does give you a good idea of what you can expect from the rest of the game, so kudos to JV Games for that.

Will I be buying Dart Rage? Don't count on it. I'll stick to the real thing if I'm in the mood.

Learning with the PooYoos: Episode 2
Rated E:C (it's for kids, yo!), 1 player, Wii remote only, $5.00

Courtesy nintendo.com
In 5 words: cute interactive learning cell-shaded cartoon, part deux!

Nick Jr. meets Wii Ware. If you have little kids (under 5?), give it a whirl. Otherwise, don't bother.

Well, a pair of mediocre demos this week leaves me wondering if Nintendo would have been better off releasing a demo for PooYoos: Targets of My Dart Rage.

Sigh. The eShop can't come soon enough.

--Demo Gamer

Friday, March 25, 2011

Freebie Flashback Friday - Scorched Earth

You're hunkered down in a nuked-out crater, hoping your enemies don't have any napalm. A variable wind besets your best attempts at ballistic bombardment and your shield is failing. What to do? What to do.

You admire the jagged landscape while evaluating your options. You could MIRV the guy on the ridge over there, or even better, if you place your shot right, you might be able to Death's Head your way straight to victory. Assuming you don't frag yourself in the process. Decisions, decisions. Welcome to Scorched Earth, my friend.


Courtesy abandonia.com
Destructible terrain. An expansive weapons catalog. Multiplayer action. Scorched Earth brought it all to the table back in 1991. You've seen this game before, and you'll see it again: it's the tried-and-true artillery game. Angry Birds is similar in many ways: choose your angle, set the power of your shot, and pull the trigger. Simple, right?

Scorched Earth was one of the first artillery games that I ever really enjoyed because it is chock full of offensive and defensive options. This makes Scorched Earth one of the deepest and most complex artillery games I have ever played. Now it's abandonware, and you can get it free here.

BTW, if you like Scorched Earth, I highly recommend Worms: Armageddon.

Know any other great artillery games? Sound off in the comments!

--Demo Gamer

Tuesday, March 22, 2011

Wii Demo Roundup - 03/21/11

Monday means more free fun in Wii Ware land. This week, go to an alien world in search of fortune and fame in Dive: the Medes Islands Secret.

Dive: the Medes Islands Secret
Rated E for Everyone, 1 Player, Wii Remote only, $10.00 full game price

Courtesy cosmonautgames.com
In 5 words: stunning, deep, disorienting, mysterious, tranquil

Dive: the Medes Islands Secret is an immersive 2D adventure game set in a world that is alien to most humans: the ocean. The first thing you might notice upon playing the demo is just how good the graphics look, especially for a Wii title. The animations and ambiance provide a wonderful setting for this type of game. The Dive demo allows you to explore the first level of 10 offered in the full game where you encounter jellyfish, anemones, and other forms of sea life in your search for treasure. The controls are pretty easy to get the hang of and the gameplay starts out simple, but the deeper you go, the darker and more difficult your quest becomes.

Dive is interesting in that while you have a spear gun, your ammunition is so limited that I can't consider Dive a shooter. In addition, you cannot fully explore each level without upgrading your gear at the dive shop. This gives players the opportunity to play each level multiple times and should make the full game fairly interesting. In addition to the upgrade shop, Dive also has a list of achievements to help divers find direction in the deep.

Sounds pretty interesting, right? Well, you'll have to download and play the demo for yourself. I was not sold. The graphics are gorgeous, but the gameplay is too generic for me. If you enjoy it, I'm sure $10 for 10 levels of Dive is well worth it, however.

Well, Nintendo actually released a decent demo this week. I hope they can keep it up. Come on back next week for another edition of the Wii Demo Roundup!

--Demo Gamer

Friday, March 18, 2011

Freebie Flashback Friday - Wing Commander

It's that time again, time to step back to an era of mediocre graphics, launching games from the command line, and having a blast. That's right, it's Freebie Flashback Friday, and today's game is a space combat sim classic.

Courtesy Abandonia.com


Wing Commander is the first entry in a series of cinematic space combat games that spawned a terrible movie (I know, right?). It was a great game when it came out, and is still fun to play now. Face off against the Kilrathi, a race of aggressive space cats (much cooler than it sounds) as you fly a variety of ships, dogfighting, escorting, and creating general mayhem wherever you go.

Wing Commander features a branching storyline that depends on your performance as a pilot. A strong set of cinematic features including more than a dozen characters and a bunch of really cool cutscenes keeps things interesting, whether you are taking off, coming home, chatting with fellow pilots, ejecting, or dying in a fiery explosion. Here's a gallery of screenshots. Enjoy.

When I was a kid, I played through this game and enjoyed every minute of it. I even lost missions on purpose so I could explore every branch of the mission tree and I remember epic dogfights against Kilrathi aces. The best thing about Wing Commander (besides the combat) is it is abandonware and free to download. Go get it here!

Any Wing Commanders out there? Have fond (or not-so-fond) memories of this game? Sound off in the comments!

--Demo Gamer

PS - Wikipedia rocks: As development for Wing Commander came to a close, the EMM386 memory manager the game used would give an exception when the user exited the game. It would print out a message similar to "EMM386 Memory manager error..." with additional information. The team couldn't isolate and fix the error and they needed to ship it as soon as possible. As a work-around, Ken Demarest, a developer on the game, hex-edited the text so it displayed a different message. Instead of the error message, it instead printed "Thank you for playing Wing Commander."

Wednesday, March 16, 2011

REVIEW: Fludity (Wii Ware)

Jaded. Tired. Bored. That was me a few months ago. My apathy for video games was complete and a year of dust covered my Wii. Then Nintendo restarted its Wii Ware demo program in November of last year. The first wave of demos was alright, but then the Fluidity demo arrived. It quickly captured my attention and deftly liberated me of a few hard-earned dollars.




Fluidity (by Curve Studios) is a physics-based puzzler/platformer that makes good use of the Wii's intuitive motion controls. You must save Aquaticus, a magical book that has been corrupted by evil black ink called the Influence. Using water, you must banish the inimical ink from the book's 4 chapters by collecting over 80 magical rainbow drops while also finding puzzle pieces which open special play rooms where you refine your water handling wizardry.

Use your water to save fish and reveal a rainbow drop
As you start Fluidity, your control of water is limited to sloshing around and jumping. Tilt the Wii remote left or right to move the water. Move the Wii remote up sharply and your water will spring into the air. As you progress, you collect ability "stickers" that allow you to do things like change physical states and explode. There are 9 ability stickers in all, and by the end of the game, the variety of powers at your disposal is impressive.

Those nasty goop slugs will flare your water into oblivion
Fluidity is also a platformer with baddies you have to defeat. Goop slugs and goop hornets are Influence incarnate and they are out to end your adventure. In addition, you must beware of environmental hazards like acid and lava. Fortunately, there are many clever, captivating contraptions and tricky terrain features that help you complete your task. The way Fluidity's world is presented is cartoony, but not overly so; cute, but not too cute. It is interactive, engrossing, easygoing and even soothing.

Nothing flies quite like ice
Some games (especially Wii games) have a novelty that wears off, be it quickly or not. For me, the novelty of Fluidity never wore off. It seemed like there was always a pleasant surprise just around the corner. Whether I was driving a fire truck, playing basketball, crashing through walls, swinging from a helicopter, or flipping coins in a penny pusher, Fluidity never let me down. Some puzzles are easier than others while some are downright difficult, but this just adds to Fluidity's charm: it is a varied, fantastical adventure that is funny, fun, and lengthy. I must have spent at least 10 hours enjoying Fluidity.

Don't fall in the lava!
Fluidity is a game that I enjoyed like no other in recent memory. It had me happy, smiling, and even content at every turn. Every minute felt like it was worth it because every minute was terrifically innovative and completely rewarding. Despite all this, I lament to tell you that Fluidity is not perfect. The music is very well done, but can get repetitive (it didn't bother me, but others have complained and I can see why), and I would have liked to see more types of goop baddies. Perhaps in Fluidity 2?

Float high in the sky, then rain down
Fluidity is the best game I have played on Wii Ware and is worth at least $30, which makes its $12 price all the easier to pay. That being said, I don't like to recommend games on Wii Ware because of the abusive DRM that Nintendo uses. As a rule, I cannot recommend even good games on Wii Ware. Fluidity is not a good game. It is a great game, and I highly recommend it despite the DRM. I give it a 9.9 out of 10.

Stick to the gear and freeze the goop hornet while you bypass the lava
There is a hole in my gaming heart now that I have finished Fluidity, but my 4-year-old son is still wending his way through this wonderful world of fascinating fun, and I will enjoy helping him. Also, I still have all 4 play rooms to work on, the last of which is quite the homage to Metroid. Well done, Curve Studios. Well done. More, please!

Have you played Fluidity yet? Was it as great an experience for you as it was for me? Sound off in the comments!

--Demo Gamer

Monday, March 14, 2011

Wii Demo Roundup - 03/14/11

A new week means a new demo in Wii Ware land. This week, it's time to make some music in the Mix Superstar demo.

Mix Superstar
Rated E for Everyone, 1 player/arranger, Wii remote only, $5.00

Courtesy mixsuperstar.com
In 5 words: needs mouse and keyboard, music

This week's Wii Ware demo is a blast from the past for me. I used to make music using Sonic Foundry's ACID tools (now owned by Sony) and Mix Superstar is very similar, but for the Wii. The concept is that you take pre-made royalty-free sound loops and arrange and modify them to make your own music. The demo has a nice variety of loops for you to use, and also includes a couple of songs built in. The demo is limited to 10 minutes, effectively circumventing the analog hole.

Using a keyboard and mouse to arrange music using ACID is somewhat difficult. Using the Wii remote to lay down audio tracks is worse. This type of software really needs a mouse and keyboard just to make things bearable. Still, at only $5.00, Mix Superstar is fairly impressive (most loop-based software is much more expensive than that). You can even expand your loop library through the Loop Shop and share your mixes online at mixsuperstar.com. If you've never tried loop-based music software, you can start here with the demo, I guess, but I would recommend ACID Xpress for Windows instead. I can hardly recommend Mix Superstar, primarily due to the cumbersome controls and Wii Ware's horrible DRM.

Fancy yourself a mix superstar? Share your music in the comments! Here's a song I made a few years back...

--Demo Gamer

Friday, March 11, 2011

Freebie Flashback Friday - Transport Tycoon Deluxe

It's almost-Saturday, and that means I have a new old free game for you to check out! This week, I'm talking about Transport Tycoon Deluxe.


Courtesy abandonia.com
Transport Tycoon Deluxe is a strategy game of cutthroat transport business domination. You have a variety of tools at your disposal: trains, planes, automobiles, and even ships. You provide the infrastructure to link various industries like a forest to a sawmill or a farm to a factory. The hijinks ensue when your business starts to face competition, but no worries: you can always enlarge your business empire through hostile takeovers.

Transport Tycoon Deluxe is a nice blend of simplicity and complexity, and you get to use a mouse! (Quite the upgrade, compared to Star Control 2). I'll fire this game up every now and then and just start from scratch because there's something satisfying about monopolizing the local coal mines and power stations. That's where my transport empire always starts: very lucrative, you see.

Transport Tycoon Deluxe is abandonware, a game so old no one is willing to put forth the effort to charge you for it anymore! That means you can download it free here. You can also check out an open source version of the game here.

Ever played TTD? Share your strategies for transport tycoonery in the comments!

--Demo Gamer

OPINION: The Future of Gaming

UPDATE: TEH INTERNETZ WIN AGAIN!

(big /SARC /SATIRE tags here)

REDWOOD CITY, CA - Electronic Arts announced today its "Future of Gaming" initiative, aimed at helping its customers to understand their roles and places in the gaming market. As part of the new initiative, EA will no longer be selling games, but rather the opportunity for customers to audition for the right to play them. The auditions will occur through the EA forums and a minimum of 72 business hours will pass from purchase to approval to play.

"We haven't been selling games for awhile now, we've just been selling licenses, you know, so this was just the next step," a business manager at EA said, asking not to be identified. "We feel that people must agree with us in order to play our super-awesome games. If your opinion, or even sarcasm, is too much for us to handle, you don't deserve our high-quality titles. Oh, and the sale of the right to audition is non-refundable."

Some gamers, expressing disbelief in the new initiative, received the following official response from EA: "It's in the EULA, dudes."

--Demo Gamer

Sound ridiculous? Check this out.

UPDATE: it gets worse.

Tuesday, March 8, 2011

Wii Demo Roundup - 03/07/11

Saddle up, it's time for this week's Wii Demo Roundup! Nintendo keeps it simple (and cheap) this week: a single demo called "Soccer Bashi" that previews a $5.00 game.

Soccer Bashi
Rated E for Everyone, 1-2 Players, Wii Remote only, $5.00

Courtesy icongames.com
In 5 words: fun, simple, arcade-y, lasers!, inexpensive

Look at that screencap. Yep, this week we have a soccer-themed "Breakout". Nintendo keeps the hits coming with its Wii Ware demos (not). Seriously, Nintendo should get around to allowing any and all devs put a demo on Wii Ware already. But I digress. So, "Soccer Bashi" has multiplayer, paddle upgrades and downgrades (the laser is the best), the ability to finish a level by scoring a "goal", boss levels, and even a level designer. All for only $5.00. The demo takes you through the first 9 of 90 levels.

Is it fun? Sure. Is it something I want to spend more time with? Not at all. There's not a lot of meat to this game, although I'm sure my son will enjoy it and we can play the demo together. The idea of a level editor is cool and adds some depth to the game, but...it's just Arkanoid-meets-foosball. Still, go get the demo. It is free fun, after all.

That's it for this week. Please remember: the demos don't stick around forever on the Wii Shop channel, so get them now before they're gone, and if you decide to purchase a game, remember that it can only be played on your Wii console and cannot be transferred.

Any big "Breakout"/"Arkanoid" fans out there? Give the demo a whirl and sound off in the comments!

--Demo Gamer

Friday, March 4, 2011

Freebie Flashback Friday - Star Control 2

This week, I introduce (or reintroduce) you to the only game worthy of being abbreviated as SC2.

Courtesy sc2.sourceforge.net

"Star Control 2" is one of the best games ever made. It is a game that has never gotten old for me. It is a story-driven, combat-laden, resource-gathering, adult-humored sci-fi romp to save the Human race. Roam the galaxy contacting diverse alien races, explore thousands of planets, and build up your armada for the final showdown with the Ur-Quan, enslavers of humanity.

Courtesy star-control.com

I don't care if you play it with a strategy guide (in fact, I recommend it!), just play it.

A word of caution: this game is seriously retro. In the XP version, you can't use a mouse. It's all keyboard. No matter. The music and writing are stellar, and the graphics are fun, if dated.

Find out more here, here, and here. According to the Wiki, there is even a homebrew Wii version of this, that's how awesome it is!

Ever play "Star Control 2"? Do you remember the old copy protection it came with? Sound off in the comments!

--Demo Gamer

OPINION: Fluidity Deserves Better

Since its introduction in November 2006, Nintendo’s Wii has been the undisputed commercial success story of the latest video game console generation, primarily because it is (well, was) so revolutionary. Unfortunately, not all of Nintendo’s innovations with the Wii have been positive for consumers. I write specifically of the Digital Rights Management (DRM) with which Nintendo afflicts controls its Wii Ware and Virtual Console services.

Nintendo is the only company I am aware of that limits digital downloads to a single machine, and rightly so: using such a restrictive brand of DRM is bad for consumers and therefore bad for business. Why would Nintendo do this?

Nintendo’s Biggest Fear
Nintendo is a company that fears software piracy. They fear it so much that while the PlayStation, 3DO, and Dreamcast used CDs, Nintendo stuck with cartridges for the N64 because cartridges are so much harder to pirate. DRM is one tool that companies like Nintendo use in an effort to combat piracy, and while generally unpopular among advocacy groups, consumers have accepted certain implementations of DRM such as those found in popular platforms like Steam and Apple’s App Store.

In an ideal consumer-producer relationship, the burden of fighting piracy is shared to an extent. Producers generally have more resources and are better equipped to fight systemic piracy, while consumers simply purchase games to avoid piracy. In exchange for not being pirates, companies like Apple and Steam extend certain rights to their customers, chief among them, the ability to download a piece of software as many times as needed once it has been paid for. On the other hand, Nintendo has deliberately restricted its download services, hurting its customers and developers by shifting too much of the anti-piracy burden to the consumer.

Great Expectations
“Fluidity” is an amazing adventure game from Curve Studios offered through Wii Ware only. The first thing I wanted to do when I bought it was share it with my dad. I put “Fluidity” on my SD card and tried to play it on my dad’s console. I was shocked when it wouldn’t work. I expected something different, being familiar with Steam, Apple, and other forms of DRM. I thought, Well, what’s the deal here? I’ve legally purchased this game, and I want to play it on a different Wii, and I should be able to do so. What’s the real difference between this and a game disc? Nintendo’s take on the matter is quite different. Here are the relevant bits (verbatim) from the Wii’s End User License Agreement (EULA, source):

• The Wii Shop allows you to use Points to download a license to use Content or purchase Products.

• The Wii Network Service is licensed to you for use on your Wii Console only in the United States, Canada, or Latin America.

• You must clear all Content, Third-Party Data, and any other stored sensitive or personal information stored on your Wii Console prior to selling or otherwise transferring your Wii Console. If you acquire a used Wii Console, you must clear, and may not use, any of this data if still on the Wii Console when you acquire it.

Nintendo’s customer service department explained to me that Wii Ware and Virtual Console games are not sold, per se. Rather, Wii points purchase licenses to play games on a single console. If your Wii malfunctions under warranty, you can have it repaired and your Wii Ware/Virtual Console games will be restored. If you are out of warranty, you can pay $85 plus tax to repair your console and restore your games.

If you want to upgrade/change your Wii (get a new color, for example), you’re out of luck: all your Wii Ware and Virtual Console downloads are tied to a single machine and cannot be transferred. If you want them on the new system, you’ll have to re-buy them. The lack of transferability in Wii Ware and Virtual Console games begs the question: was it not worth it to emulate other successful DRM, or was it worth it to not do so? I’d love to get an answer to that one.

The bottom line is this: great games like Fluidity deserve better support than what Nintendo is giving right now, and consumers should have the opportunity to never have to pay for the same game twice.

The More Things Change…
During his recent Game Developers Conference address, Satoru Iwata, President of Nintendo, said this: “I must admit that in the overall area of…digital downloads, Nintendo can do better. To date, our Wii Ware and DSi services have not operated as well as they should” (source, minute 32). This is encouraging, but still too vague. Then again, they say that admitting you have a problem is the first step to fixing it.

Nintendo releases the 3DS later this month, and in May it will launch the eShop which will allow DSi owners to transfer DSiWare games to their new 3DS systems, with some conditions: the number of transfers may be limited, and not all games will be transferrable (source, source). Once again, encouraging, yet significant issues remain and nothing has been announced concerning the Wii. I guess the moral of the story is, READ THE EULA. That goes for me, too.

The Demo Gamer’s Advice
As of right now, I cannot recommend using Wii Ware or Virtual Console in any capacity. The DRM is just too restrictive. I do not plan to buy more games licenses exclusive to my Wii from either service until Nintendo moderates its piratephobia and reduces the anti-piracy burden on its consumers.

What’s your take? Is this a serious, do-not-want! sort of problem, or just something you need to deal with if you’re going to download games on the Wii? Sound off in the comments, I would love to know your opinion.

Wednesday, March 2, 2011

NEWS: SpaceChem's on Steam!


Click here to get the demo or download the game on Steam. Here's my review of the demo. SpaceChem's awesome!